15-07-2013
EXE rev. 07769
Size: ~190 MB
- BattlEye anti-cheat integration (first deployment)
- Removed sensitivity smoothing for aiming deadzone
- Combat pace for X seconds, now works for automatic fire
- Helicopters: main rotor collision
- Helicopters: startDuration config parameter added
- Stance indicator fades in / out when changing stances
- Fixed some cases of sliding players
- Fixed: Scripting command tvSetData
- Added error message when trying to pass Array in Array as param for tree commands
- Added mainBladeCenter and mainBladeRadius for all helicopters
- Added: BIS
fnclog and BIS
fncerror now displays player's profile name
- Improved: Script initialization on the mission start. Functions, modules and automatic scripts are now executed on the correct order
- Fixed: BIS
fncselectRandom no longer shows a scripting error when an empty array was passed as argument
- Fixed: Disabled vehicles were not respawning
- Firing Drills: Targets would not deactivate when leaving Competitive CPs
- Fixed undefined variable in CoF: Blue
- Fixed undefined variable in CoF: Green
- Firing Drills: FM records with introduction, rules and tips added
- Firing Drills: bonus & penalty logic between Training and Competitive made consistent
- Firing Drills: first version of PiP feedback added for long-range accuracy targets
- Firing Drills: There could be a doubled icon next to previous times
- Firing Drills: Final times were not colored correctly in all cases
- Firing Drills: The main task is now completed when ending the challenge
- Added: Vertical position of map in loading screen is now randomized, adding some variety to it
- Added specialized collimator for SMGs (classes "optic
ACOgrn", "optic
acosmg", and "optic
Holosightsmg")
- Even holosight should have basic zeroing of 200
- Fixed:
http://feedback.arma3.com/view.php?id=11454 - Added MRCO variant of plain Mk.20
- Tweak: Cannons and Skyfire rockets AI engagement ranges and probabilities
>>420831 да.