>>130227Сразу скажу - я помогаю тебе при условии, если ты не исчезнешь, как остальные, после получения ответа. Хорошо? Хотя бы заглядывай в тред. Я не играл ещё в D&D Next, ибо плотно сижу на Pathfinder ака D&D 3,75, но попробую погуглить и помочь тебе. Для начала выдай дополнительную информацию, чтобы не пришлось вызывать штатных телепатов.
Что у тебя в выученных заклинаниях? Сколько слотов каста? Есть ли что-то магическое? Пользуешься ли арбалетом или луком, если эльф?
Покажи гайды, которые ты смотрел, я люблю таблички и сокращения.
Гайды я гляну и скажу свои советы следом.
Правила фамилиаров привожу ниже. Это фит (навык, если говорить терминами говноперевода), проверь, даётся ли он по-умолчанию. Если нет, то его нужно брать.
Вообще фамилиар - это более источник ролеплея и некоторых минорных фишек, вроде переноски заклинаний касания. Мощности он особо добавляет, по крайней мере, так было в старых редакциях.
Find Familiar
You have a familiar, a spirit that takes animal form to serve you.
Prerequisite: Able to cast at least one spell from the wizard’s spell list
Benefit: You can bond with a familiar by mastering and performing a special ritual, as described in the “Bonding with a Familiar” sidebar. You can have only one familiar at a time.
Your familiar acts independently of you, but it always obeys your commands. In combat, it has its own turns and rolls its own initiative.
While you are within 100 feet of your familiar, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears for 1 round, and you also gain the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
Finally, while within 100 feet of your familiar, you can have it deliver a spell on your turn that requires touching a creature, so that it touches the creature on your behalf, provided nothing is preventing the familiar from taking actions. If the spell requires an attack roll, you use your attack modifier for the roll. The familiar cannot make attacks of its own.
Choose a familiar. Each familiar has the same statistics, modified by the type you choose.
Familiar
Tiny Celestial, Fey, or Fiend
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
Str 2 (–4) Dex 12 (+1) Con 6 (–2)
Int 2 (–4) Wis 10 (+0) Cha 2 (–4)
TRAITS
Familiar: When the familiar drops to 0 hit points or fewer, it disappears, leaving behind no physical form. The familiar cannot reappear until its master recalls it by spending 30 minutes performing a minor ritual.
TRAITS BY TYPE
Bat: Cannot be blinded; has darkvision with a range of 20 feet; has a speed of 5 feet and a fly speed of 20 feet.
Cat: Gains a +5 bonus to all checks made to avoid detection; takes no damage when falling 20 feet or less.
Hawk: Has a speed of 5 feet and a fly speed of 30 feet.
Owl: Has darkvision with a range of 40 feet; has a speed of 5 feet and a fly speed of 25 feet.
Rat: Gains a +5 bonus to checks made to climb and a +5 bonus to checks made to sneak and hide.
Raven: Has a speed of 5 feet and a fly speed of 25 feet; can mimic simple sounds (such as a person whispering, a baby crying, or a small animal chittering).
Snake: Gains a +5 bonus to checks to avoid detection, and a +5 bonus when rolling its initiative.
Toad: Can jump up to 10 feet.
Weasel: Gains a +5 bonus to checks made to climb and a +5 bonus to checks made to sneak and hide.
Bonding with a Familiar
A familiar is a simple spirit from another plane of existence that takes a physical form resembling a normal animal. To bond with a familiar, you must learn and master a special ritual that allows you to call it forth from its home plane, give it its animal form, and bind it to your service. At the time of the ritual’s performance, you choose the type of animal form your familiar will take.
The process of calling a familiar is exhausting and expensive. To do so, you must stoke a brass brazier with charcoal and add 100 gp worth of incense, herbs, and fat. For the next day, you must perform an incantation, casting out your voice into the ether. At the end of this time, your new familiar crawls out from the smoking remains of the brazier’s contents, bound to serve you.